Devlog 5 - Production


It's been difficult managing consistent progress on Neural Echoes as of late. I found myself very refreshed for the whole production pipeline with design week. Being able to start and finish a new project in such a short amount of time was a real mood booster going back into working on this. 

With the recent playtests finished, my goal is to continue working with the team to improve upon our current game level. Neural Echoes only has one level. It's a very linear, finite experience, and we want that experience to be a polished as possible. I've been putting stuff together in Unity for a bit now, and when considering our playtest feedback, I think we have a good framework to start adding the finishing touches to the game. 

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