Dev Log 1 - Conducting Research for Game Design
For our last project, I had chosen to research Climate Change for the purpose of designing a new game. I think it's an often talked about issue in current political discussions, but still something I hadn't fully grasped the gravity of. Through my research, I got to look into weather statistics, how regions are affected in different ways and what kinds of solutions are often pushed onto people to help solve the problem.
The game I intended to frame around climate change was based around the player having a resource dependency that negatively impacted the environment. The player requires "Coal" to power their abilities in game, but is also actively working against a large corporation burning coal for profit. I think it would be interesting for the player, as they progress, to lose access to their sum of coal available to use, making it seem like their actions in the plot (against the corporation) are having active positive effects on the setting, but actively making abilities less convenient to use.
Devlog
Status | Released |
Category | Other |
Author | SwivelSkittle |
More posts
- Devlog 5 - ProductionMar 25, 2024
- Dev Log 4 - Learning Reflection: how will this prepare me for next semester?Dec 01, 2023
- Dev Log 3 - Scheduling My WorkOct 17, 2023
- Dev log 2 - Pitching a GameOct 07, 2023
Comments
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This is a really interesting idea! It's an elegant way to demonstrate the problems with dependence on coal/non-renewable resources, and I like the angle of working against a corporation since they are the main drivers of pollution. I think it might be interesting to have the option to switch your abilities to renewable resources as well, but that also adds a whole new mechanic so it might be hard to implement.